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steque.lua
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191 lines (164 loc) · 3.78 KB
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--[[
Steque class.
Data structure that combines STACK and QUEUE.
Can push, pop and enqueue, but not dequeue,
Uses a circular indexed table for items
and auxiliary variables for data such as size.
]]
local Steque = {}
local DEFAULT_CAPACITY = 10
Steque.__index = Steque
-- AUXILIARY EMPTY ELEMENT (can't use nil)
local EMPTY = {}
setmetatable(EMPTY, {
__tostring = function() return "EMPTY" end
})
-- new function
function Steque:new()
return Steque:init()
end
-- init function
function Steque:init()
local obj = {}
setmetatable(obj, Steque)
obj._data = {}
for i = 1, DEFAULT_CAPACITY do
obj._data[i] = EMPTY
end
obj._head = 1
obj._tail = 1
obj._size = 0
return obj
end
--[[
#x method
Returns steque's number of items.
]]
function Steque:__len()
return self._size
end
--[[
x:size() method
Returns Steque's number of items.
]]
function Steque:size()
return #self
end
--[[
tostring(x) method
Returns steque's string representation.
]]
function Steque:__tostring()
if self:is_empty() then return "[]" end
local items = {}
local walk = self._head
for _ = 1, #self do
items[#items+1] = tostring(self._data[walk])
walk = (walk % #self._data) + 1
end
return "[" .. table.concat(items, ", ") .. "]"
end
--[[
x:is_empty() method
Returns a boolean, true if the steque is empty.
]]
function Steque:is_empty()
return #self == 0
end
--[[
x:_resize(amount) method
Helper method that sets the amout of EMPTY spaces available.
This does not increase x._size
It's O(n)
]]
function Steque:_resize(amount)
local temp = {}
local walk = self._head
for i = 1, amount do
if i <= self._size then
temp[#temp+1] = self._data[walk]
walk = (walk % #self._data) + 1
else
temp[i] = EMPTY
end
end
self._data = temp
self._head = 1
self._tail = self._size + 1
end
--[[
x:peek() method
Returns the item at the tail of the steque
without removing it.
Raises error if steque is empty.
]]
function Steque:peek()
if self:is_empty() then
error("peek() on empty steque", 2)
end
return self._data[((self._tail - 2) % #self._data) + 1]
end
--[[
x:enqueue(item) method
Enqueues an item to the head.
Raises error if item is nil.
]]
function Steque:enqueue(item)
if item == nil then
error("enqueue() recieved nil", 2)
end
if self._size == #self._data then
self:_resize(#self._data * 2)
end
self._head = ((self._head - 2) % #self._data) + 1
self._data[self._head] = item
self._size = self._size + 1
end
--[[
x:push(item) method
Pushes an item to the tail.
Raises error if item is nil.
]]
function Steque:push(item)
if item == nil then
error("push() recieved nil", 2)
end
if self._size == #self._data then
self:_resize(#self._data * 2)
end
self._data[self._tail] = item
self._tail = (self._tail % #self._data) + 1
self._size = self._size + 1
end
--[[
x:pop() method
Returns and removes the "right-most" element.
Raises error if steque is empty.
]]
function Steque:pop()
if self:is_empty() then
error("pop() on empty steque", 2)
end
if #self._data >= (self._size * 8) then
self:_resize(math.floor(#self._data / 2))
end
local item = self._data[((self._tail - 2) % #self._data) + 1]
self._data[((self._tail - 2) % #self._data) + 1] = EMPTY
self._tail = ((self._tail - 2) % #self._data) + 1
self._size = self._size - 1
return item
end
--[[
x:clear() method
Clears all items on the steque.
]]
function Steque:clear()
self._data = {}
for i = 1, DEFAULT_CAPACITY do
self._data[i] = EMPTY
end
self._head = 1
self._tail = 1
self._size = 0
end
return Steque