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GameDatabaseContext.cs
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using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using Refresh.Common.Time;
using Refresh.Database.Configuration;
using Refresh.Database.Models.Authentication;
using Refresh.Database.Models.Activity;
using Refresh.Database.Models.Assets;
using Refresh.Database.Models.Comments;
using Refresh.Database.Models.Contests;
using Refresh.Database.Models.Users;
using Refresh.Database.Models.Levels.Challenges;
using Refresh.Database.Models.Levels.Scores;
using Refresh.Database.Models.Levels;
using Refresh.Database.Models.Notifications;
using Refresh.Database.Models.Photos;
using Refresh.Database.Models.Playlists;
using Refresh.Database.Models.Relations;
using System.Diagnostics;
using MongoDB.Bson;
using NotEnoughLogs;
using Refresh.Database.Models.Reports;
using Refresh.Database.Models.Statistics;
using Refresh.Database.Models.Workers;
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
using Refresh.Database.Models.Moderation;
namespace Refresh.Database;
[SuppressMessage("ReSharper", "InconsistentlySynchronizedField")]
public partial class GameDatabaseContext : DbContext, IDatabaseContext
{
private readonly IDateTimeProvider _time;
private readonly IDatabaseConfig _dbConfig;
private readonly Logger _logger;
internal DbSet<GameUser> GameUsers { get; set; }
internal DbSet<PreviousUsername> PreviousUsernames { get; set; }
internal DbSet<GameUserStatistics> GameUserStatistics { get; set; }
internal DbSet<Token> Tokens { get; set; }
internal DbSet<GameLevel> GameLevels { get; set; }
internal DbSet<GameLevelStatistics> GameLevelStatistics { get; set; }
internal DbSet<GameProfileComment> GameProfileComments { get; set; }
internal DbSet<GameLevelComment> GameLevelComments { get; set; }
internal DbSet<ProfileCommentRelation> ProfileCommentRelations { get; set; }
internal DbSet<LevelCommentRelation> LevelCommentRelations { get; set; }
internal DbSet<FavouriteLevelRelation> FavouriteLevelRelations { get; set; }
internal DbSet<QueueLevelRelation> QueueLevelRelations { get; set; }
internal DbSet<FavouriteUserRelation> FavouriteUserRelations { get; set; }
internal DbSet<PlayLevelRelation> PlayLevelRelations { get; set; }
internal DbSet<UniquePlayLevelRelation> UniquePlayLevelRelations { get; set; }
internal DbSet<RateLevelRelation> RateLevelRelations { get; set; }
internal DbSet<Event> Events { get; set; }
internal DbSet<GameScore> GameScores { get; set; }
internal DbSet<GameAsset> GameAssets { get; set; }
internal DbSet<GameNotification> GameNotifications { get; set; }
internal DbSet<GamePhoto> GamePhotos { get; set; }
internal DbSet<GamePhotoSubject> GamePhotoSubjects { get; set; }
internal DbSet<GameIpVerificationRequest> GameIpVerificationRequests { get; set; }
internal DbSet<GameAnnouncement> GameAnnouncements { get; set; }
internal DbSet<QueuedRegistration> QueuedRegistrations { get; set; }
internal DbSet<EmailVerificationCode> EmailVerificationCodes { get; set; }
internal DbSet<RequestStatistics> RequestStatistics { get; set; }
internal DbSet<GameContest> GameContests { get; set; }
internal DbSet<AssetDependencyRelation> AssetDependencyRelations { get; set; }
internal DbSet<GameReview> GameReviews { get; set; }
internal DbSet<DisallowedUser> DisallowedUsers { get; set; }
internal DbSet<DisallowedEmailAddress> DisallowedEmailAddresses { get; set; }
internal DbSet<DisallowedEmailDomain> DisallowedEmailDomains { get; set; }
internal DbSet<DisallowedAsset> DisallowedAssets { get; set; }
internal DbSet<RateReviewRelation> RateReviewRelations { get; set; }
internal DbSet<TagLevelRelation> TagLevelRelations { get; set; }
internal DbSet<GamePlaylist> GamePlaylists { get; set; }
internal DbSet<GamePlaylistStatistics> GamePlaylistStatistics { get; set; }
internal DbSet<LevelPlaylistRelation> LevelPlaylistRelations { get; set; }
internal DbSet<SubPlaylistRelation> SubPlaylistRelations { get; set; }
internal DbSet<FavouritePlaylistRelation> FavouritePlaylistRelations { get; set; }
internal DbSet<GameUserVerifiedIpRelation> GameUserVerifiedIpRelations { get; set; }
internal DbSet<GameChallenge> GameChallenges { get; set; }
internal DbSet<GameChallengeScore> GameChallengeScores { get; set; }
internal DbSet<PinProgressRelation> PinProgressRelations { get; set; }
internal DbSet<ProfilePinRelation> ProfilePinRelations { get; set; }
internal DbSet<GameSkillReward> GameSkillRewards { get; set; }
internal DbSet<GriefReport> Reports { get; set; }
internal DbSet<ReportPlayerRelation> ReportPlayersRelations { get; set; }
internal DbSet<WorkerInfo> Workers { get; set; }
internal DbSet<PersistentJobState> JobStates { get; set; }
internal DbSet<GameLevelRevision> GameLevelRevisions { get; set; }
internal DbSet<ModerationAction> ModerationActions { get; set; }
#pragma warning disable CS8618 // Non-nullable variable must contain a non-null value when exiting constructor. Consider declaring it as nullable.
internal GameDatabaseContext(Logger logger, IDateTimeProvider time, IDatabaseConfig dbConfig)
{
this._logger = logger;
this._time = time;
this._dbConfig = dbConfig;
}
[Obsolete("For use by the `dotnet ef` tool only.", true)]
public GameDatabaseContext() : this(new Logger(), new SystemDateTimeProvider(), new EmptyDatabaseConfig())
{}
protected override void OnConfiguring(DbContextOptionsBuilder options)
{
base.OnConfiguring(options);
string connectionString = this._dbConfig.ConnectionString;
if (this._dbConfig.PreferConnectionStringEnvironmentVariable)
{
string? envVarString = Environment.GetEnvironmentVariable("POSTGRES_CONNECTION_STRING");
if (envVarString != null)
connectionString = envVarString;
}
const LogLevel targetLevel = LogLevel.Warning;
options.UseNpgsql(connectionString);
options.LogTo(((_, level) => level >= targetLevel), (e) =>
{
NotEnoughLogs.LogLevel loggerLevel = e.LogLevel switch
{
LogLevel.Trace => NotEnoughLogs.LogLevel.Trace,
LogLevel.Debug => NotEnoughLogs.LogLevel.Debug,
LogLevel.Information => NotEnoughLogs.LogLevel.Info,
LogLevel.Warning => NotEnoughLogs.LogLevel.Warning,
LogLevel.Error => NotEnoughLogs.LogLevel.Error,
LogLevel.Critical => NotEnoughLogs.LogLevel.Critical,
LogLevel.None => NotEnoughLogs.LogLevel.Debug,
_ => NotEnoughLogs.LogLevel.Trace,
};
const string codePrefix = "Database/";
ReadOnlySpan<char> code = e.EventIdCode.AsSpan();
Span<char> category = stackalloc char[code.Length + codePrefix.Length];
codePrefix.CopyTo(category);
code.CopyTo(category[codePrefix.Length..]);
this._logger.Log(loggerLevel, category, e.ToString());
});
// options.LogTo(Console.WriteLine, LogLevel.Information);
}
protected override void ConfigureConventions(ModelConfigurationBuilder config)
{
config
.Properties<ObjectId>()
.HaveConversion<ObjectIdConverter>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Write(Action callback)
{
callback();
this.SaveChanges();
}
private void RemoveAll<TClass>() where TClass : class
{
this.RemoveRange(this.Set<TClass>());
}
// ReSharper disable once MemberCanBeMadeStatic.Global
public void Refresh()
{
Debug.Assert(!this.ChangeTracker.HasChanges());
this.ChangeTracker.Clear();
}
}