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GameDatabaseContext.Statistics.cs
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463 lines (383 loc) · 15.4 KB
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using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using Refresh.Common;
using Refresh.Common.Constants;
using Refresh.Database.Models.Comments;
using Refresh.Database.Models.Levels;
using Refresh.Database.Models.Levels.Scores;
using Refresh.Database.Models.Playlists;
using Refresh.Database.Models.Statistics;
using Refresh.Database.Models.Users;
namespace Refresh.Database;
public partial class GameDatabaseContext // Statistics
{
public RequestStatistics GetRequestStatistics()
{
RequestStatistics? statistics = this.RequestStatistics
.OrderBy(l => l.Id)
.FirstOrDefault();
if (statistics != null) return statistics;
statistics = new RequestStatistics();
this.Write(() =>
{
this.RequestStatistics.Add(statistics);
});
return statistics;
}
public void IncrementRequests(int api, int game)
{
RequestStatistics statistics = this.GetRequestStatistics();
this.Write(() =>
{
statistics.ApiRequests += api;
statistics.GameRequests += game;
});
}
private void WriteEnsuringStatistics(GameUser user, GameLevel level, Action action)
{
this.Write(() =>
{
this.CalculateUserStatisticsIfNotPresent(user);
this.CalculateLevelStatisticsIfNotPresent(level);
action();
this.MarkUserStatisticsDirty(user);
this.MarkLevelStatisticsDirty(level);
});
}
private void WriteEnsuringStatistics(GameUser user, GamePlaylist playlist, Action action)
{
this.Write(() =>
{
this.CalculateUserStatisticsIfNotPresent(user);
this.CalculatePlaylistStatisticsIfNotPresent(playlist);
action();
this.MarkUserStatisticsDirty(user);
this.MarkPlaylistStatisticsDirty(playlist);
});
}
private void WriteEnsuringStatistics(GameLevel level, GamePlaylist playlist, Action action)
{
this.Write(() =>
{
this.CalculatePlaylistStatisticsIfNotPresent(playlist);
this.CalculateLevelStatisticsIfNotPresent(level);
action();
this.MarkPlaylistStatisticsDirty(playlist);
this.MarkLevelStatisticsDirty(level);
});
}
private void WriteEnsuringStatistics(GamePlaylist parent, GamePlaylist child, Action action)
{
this.Write(() =>
{
this.CalculatePlaylistStatisticsIfNotPresent(parent);
this.CalculatePlaylistStatisticsIfNotPresent(child);
action();
this.MarkPlaylistStatisticsDirty(parent);
this.MarkPlaylistStatisticsDirty(child);
});
}
#region Levels
internal const int LevelStatisticsVersion = 4;
public IEnumerable<GameLevel> GetLevelsWithStatisticsNeedingUpdates()
{
DateTimeOffset now = this._time.Now;
return this.GameLevels
.Include(l => l.Statistics)
.Where(l => l.Statistics != null)
.Where(l => l.Statistics!.RecalculateAt <= now || l.Statistics.Version != LevelStatisticsVersion);
}
public bool EnsureLevelStatisticsCreated(GameLevel level)
{
if (level.Statistics != null) return false;
level.Statistics = this.GameLevelStatistics.FirstOrDefault(s => s.LevelId == level.LevelId);
if (level.Statistics != null)
{
#if DEBUG
if(Debugger.IsAttached)
Debugger.Break();
#endif
return false;
}
level.Statistics = new GameLevelStatistics
{
LevelId = level.LevelId,
};
this.GameLevelStatistics.Add(level.Statistics);
return true;
}
public void RecalculateLevelStatistics(GameLevel level)
{
this.EnsureLevelStatisticsCreated(level);
this.Write(() =>
{
this.RecalculateLevelStatisticsInternal(level);
});
}
public void CalculateLevelStatisticsIfNotPresent(GameLevel level)
{
if (!this.EnsureLevelStatisticsCreated(level)) return;
this.Write(() =>
{
this.RecalculateLevelStatisticsInternal(level);
});
}
private void WriteEnsuringStatistics(GameLevel level, Action action)
{
this.Write(() =>
{
this.CalculateLevelStatisticsIfNotPresent(level);
action();
this.MarkLevelStatisticsDirty(level);
});
}
[SuppressMessage("ReSharper.DPA", "DPA0005: Database issues")]
private void RecalculateLevelStatisticsInternal(GameLevel level)
{
Debug.Assert(level.Statistics != null);
level.Statistics.FavouriteCount = this.GetTotalFavouritesForLevel(level);
level.Statistics.FavouriteCountExcludingPublisher = this.GetTotalFavouritesForLevel(level, false);
level.Statistics.PlayCount = this.GetTotalPlaysForLevel(level);
level.Statistics.UniquePlayCount = this.GetTotalUniquePlaysForLevel(level);
level.Statistics.UniquePlayCountExcludingPublisher = this.GetTotalUniquePlaysForLevel(level, false);
level.Statistics.CompletionCount = this.GetTotalCompletionsForLevel(level);
level.Statistics.ReviewCount = this.GetTotalReviewsForLevel(level);
level.Statistics.CommentCount = this.GetTotalCommentsForLevel(level);
level.Statistics.PhotoInLevelCount = this.GetTotalPhotosInLevel(level);
level.Statistics.PhotoByPublisherCount = this.GetTotalPhotosInLevelByUser(level, level.Publisher);
level.Statistics.ParentPlaylistCount = this.GetTotalPlaylistsContainingLevel(level);
this.RecalculateLevelRatingStatisticsInternal(level);
this.RecalculateLevelRecurringLabels(level);
level.Statistics.RecalculateAt = null;
level.Statistics.Version = LevelStatisticsVersion;
}
private void RecalculateLevelRatingStatisticsInternal(GameLevel level)
{
Debug.Assert(level.Statistics != null);
level.Statistics.YayCount = this.GetTotalRatingsForLevel(level, RatingType.Yay);
level.Statistics.YayCountExcludingPublisher = this.GetTotalRatingsForLevel(level, RatingType.Yay, false);
level.Statistics.BooCount = this.GetTotalRatingsForLevel(level, RatingType.Boo);
level.Statistics.BooCountExcludingPublisher = this.GetTotalRatingsForLevel(level, RatingType.Boo, false);
level.Statistics.NeutralCount = this.GetTotalRatingsForLevel(level, RatingType.Neutral);
level.Statistics.NeutralCountExcludingPublisher = this.GetTotalRatingsForLevel(level, RatingType.Neutral, false);
level.Statistics.Karma = level.Statistics.YayCount - level.Statistics.BooCount;
}
private void RecalculateLevelRecurringLabels(GameLevel level)
{
Debug.Assert(level.Statistics != null);
// Take the most recurring labels among the reviews for the level
level.Statistics.RecurringLabels = this.GameReviews
.Where(r => r.LevelId == level.LevelId)
.SelectMany(r => r.Labels)
.GroupBy(r => r)
.Select(g => new { Label = g.Key, Count = g.Count() })
.OrderByDescending(g => g.Count)
.Take(UgcLimits.MaximumLabels)
.Select(g => g.Label)
.ToList();
}
private void MarkLevelStatisticsDirty(GameLevel level)
{
Debug.Assert(this.ChangeTracker.HasChanges(), "should be called in write (no changes detected)");
Debug.Assert(level.Statistics != null);
if(level.Statistics.RecalculateAt == null)
level.Statistics.RecalculateAt = this._time.Now + TimeSpan.FromMinutes(5);
}
#endregion
#region Level Scores
public void RecalculateScoreStatistics(int levelId, byte scoreType, bool saveChanges = true)
{
List<GameScore> scores = this.GameScores
.Where(s => s.LevelId == levelId && s.ScoreType == scoreType)
.OrderByDescending(s => s.Score)
.ToList();
// Step 1: Reset all ranks
foreach (GameScore score in scores)
{
score.Rank = 0;
}
// Step 2: Assign ranks to high scores
// Exclude all scores which are not high scores now
int rank = 1;
int? previousScore = null;
foreach (GameScore score in scores.DistinctBy(s => s.PublisherId).ToList())
{
// Scores with the same value should have the same rank.
// Increment rank if there was a previous score and it was higher.
if (previousScore != null && previousScore > score.Score)
rank++;
score.Rank = rank;
previousScore = score.Score;
}
if (saveChanges) this.SaveChanges();
}
public void RecalculateScoreStatistics(GameLevel level, bool saveChanges = true)
{
this.RecalculateScoreStatistics(level.LevelId, 1, false);
this.RecalculateScoreStatistics(level.LevelId, 2, false);
this.RecalculateScoreStatistics(level.LevelId, 3, false);
this.RecalculateScoreStatistics(level.LevelId, 4, false);
if (saveChanges) this.SaveChanges();
}
#endregion
#region Users
internal const int UserStatisticsVersion = 2;
public IEnumerable<GameUser> GetUsersWithStatisticsNeedingUpdates()
{
DateTimeOffset now = this._time.Now;
return this.GameUsers
.Include(u => u.Statistics)
.Where(u => u.Statistics != null)
.Where(u => u.Statistics!.RecalculateAt <= now || u.Statistics.Version != UserStatisticsVersion);
}
public bool EnsureUserStatisticsCreated(GameUser user)
{
if (user.Statistics != null) return false;
if (user.FakeUser) return true;
user.Statistics = this.GameUserStatistics.FirstOrDefault(s => s.UserId == user.UserId);
if (user.Statistics != null)
{
#if DEBUG
if(Debugger.IsAttached)
Debugger.Break();
#endif
return false;
}
user.Statistics = new GameUserStatistics
{
UserId = user.UserId,
};
this.GameUserStatistics.Add(user.Statistics);
return true;
}
public void RecalculateUserStatistics(GameUser user)
{
this.EnsureUserStatisticsCreated(user);
this.Write(() =>
{
this.RecalculateUserStatisticsInternal(user);
});
}
public void CalculateUserStatisticsIfNotPresent(GameUser user)
{
if (!this.EnsureUserStatisticsCreated(user)) return;
this.Write(() =>
{
this.RecalculateUserStatisticsInternal(user);
});
}
private void WriteEnsuringStatistics(GameUser user, Action action)
{
this.Write(() =>
{
this.CalculateUserStatisticsIfNotPresent(user);
action();
this.MarkUserStatisticsDirty(user);
});
}
[SuppressMessage("ReSharper.DPA", "DPA0005: Database issues")]
private void RecalculateUserStatisticsInternal(GameUser user)
{
if (user.FakeUser)
{
user.Statistics = new GameUserStatistics
{
UserId = user.UserId,
};
}
Debug.Assert(user.Statistics != null);
user.Statistics.FavouriteCount = this.GetTotalUsersFavouritingUser(user);
user.Statistics.CommentCount = this.GetTotalCommentsForProfile(user);
user.Statistics.PhotosByUserCount = this.GetTotalPhotosByUser(user);
user.Statistics.PhotosWithUserCount = this.GetTotalPhotosWithUser(user);
user.Statistics.LevelCount = this.GetTotalLevelsByUser(user);
user.Statistics.ReviewCount = this.GetTotalReviewsByUser(user);
user.Statistics.QueueCount = this.GetTotalLevelsQueuedByUser(user);
user.Statistics.FavouriteUserCount = this.GetTotalUsersFavouritedByUser(user);
user.Statistics.FavouriteLevelCount = this.GetTotalLevelsFavouritedByUser(user);
user.Statistics.FavouritePlaylistCount = this.GetTotalPlaylistsFavouritedByUser(user);
user.Statistics.PlaylistCount = this.GetTotalPlaylistsByAuthor(user);
user.Statistics.RecalculateAt = null;
user.Statistics.Version = UserStatisticsVersion;
}
private void MarkUserStatisticsDirty(GameUser user)
{
Debug.Assert(this.ChangeTracker.HasChanges(), "should be called in write (no changes detected)");
Debug.Assert(user.Statistics != null);
if(user.Statistics.RecalculateAt == null)
user.Statistics.RecalculateAt = this._time.Now + TimeSpan.FromMinutes(5);
}
#endregion
#region Playlists
internal const int PlaylistStatisticsVersion = 1;
public IEnumerable<GamePlaylist> GetPlaylistsWithStatisticsNeedingUpdates()
{
DateTimeOffset now = this._time.Now;
return this.GamePlaylists
.Include(u => u.Statistics)
.Where(u => u.Statistics != null)
.Where(u => u.Statistics!.RecalculateAt <= now || u.Statistics.Version != PlaylistStatisticsVersion);
}
public bool EnsurePlaylistStatisticsCreated(GamePlaylist playlist)
{
if (playlist.Statistics != null) return false;
playlist.Statistics = this.GamePlaylistStatistics.FirstOrDefault(s => s.PlaylistId == playlist.PlaylistId);
if (playlist.Statistics != null)
{
#if DEBUG
if(Debugger.IsAttached)
Debugger.Break();
#endif
return false;
}
playlist.Statistics = new GamePlaylistStatistics
{
PlaylistId = playlist.PlaylistId,
};
this.GamePlaylistStatistics.Add(playlist.Statistics);
return true;
}
public void RecalculatePlaylistStatistics(GamePlaylist playlist)
{
this.EnsurePlaylistStatisticsCreated(playlist);
this.Write(() =>
{
this.RecalculatePlaylistStatisticsInternal(playlist);
});
}
public void CalculatePlaylistStatisticsIfNotPresent(GamePlaylist playlist)
{
if (!this.EnsurePlaylistStatisticsCreated(playlist)) return;
this.Write(() =>
{
this.RecalculatePlaylistStatisticsInternal(playlist);
});
}
private void WriteEnsuringStatistics(GamePlaylist playlist, Action action)
{
this.Write(() =>
{
this.CalculatePlaylistStatisticsIfNotPresent(playlist);
action();
this.MarkPlaylistStatisticsDirty(playlist);
});
}
private void RecalculatePlaylistStatisticsInternal(GamePlaylist playlist)
{
Debug.Assert(playlist.Statistics != null);
playlist.Statistics.FavouriteCount = this.GetTotalFavouritesForPlaylist(playlist);
playlist.Statistics.ParentPlaylistCount = this.GetTotalPlaylistsContainingPlaylist(playlist);
playlist.Statistics.LevelCount = this.GetTotalLevelsInPlaylist(playlist);
playlist.Statistics.SubPlaylistCount = this.GetTotalPlaylistsInPlaylist(playlist);
playlist.Statistics.RecalculateAt = null;
playlist.Statistics.Version = UserStatisticsVersion;
}
private void MarkPlaylistStatisticsDirty(GamePlaylist playlist)
{
Debug.Assert(this.ChangeTracker.HasChanges(), "should be called in write (no changes detected)");
Debug.Assert(playlist.Statistics != null);
if(playlist.Statistics.RecalculateAt == null)
playlist.Statistics.RecalculateAt = this._time.Now + TimeSpan.FromMinutes(5);
}
#endregion
}