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World.cpp
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75 lines (65 loc) · 2.84 KB
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///
/// Langulus::Module::Physics
/// Copyright (c) 2017 Dimo Markov <team@langulus.com>
/// Part of the Langulus framework, see https://langulus.com
///
/// SPDX-License-Identifier: GPL-3.0-or-later
///
#include "World.hpp"
#include "Physics.hpp"
#include <Langulus/Flow/Time.hpp>
#include <Langulus/Math/Gradient.hpp>
using namespace Euclidean;
/// World construction
/// @param producer - window owner
/// @param descriptor - window descriptor
World::World(Physics* producer, const Many& descriptor)
: Resolvable {this}
, ProducedFrom {producer, descriptor} {
// Extract properties from descriptor and hierarchy
//SeekValueAux<Traits::Size>(descriptor, mSize);
VERBOSE_PHYSICS("Initializing...");
Couple(descriptor);
VERBOSE_PHYSICS("Initialized");
}
/// First stage destruction
void World::Teardown() {
mFields.Teardown();
mInstances.Teardown();
mBonds.Teardown();
mParticles.Teardown();
}
/// Refresh the world component on environment change
void World::Refresh() {
// Refresh unpinned properties from hierarchy
//SeekValue<Traits::Size>(mSize);
}
/// Update the window
void World::Update() {
// Get the time gradient
const auto flow = GetFlow();
if (not flow) {
VERBOSE_PHYSICS(Logger::DarkYellow, "No time gradient found, so no update performed");
return;
}
// Calculate the real delta time factor with required precision
const auto timeAsReal = GetFlow()->GetDeltaTime().Seconds();
// Update all components of the simulation
for (auto& field : mFields)
field.Update(timeAsReal);
for (auto& instance : mInstances)
instance.Update(timeAsReal);
for (auto& bonds : mBonds)
bonds.Update(timeAsReal);
for (auto& particle : mParticles)
particle.Update(timeAsReal);
VERBOSE_PHYSICS("Advanced ", timeAsReal, " seconds");
}
/// Introduce instances, particles, etc.
/// @param verb - creation verb
void World::Create(Verb& verb) {
mInstances.Create(this, verb);
mParticles.Create(this, verb);
mBonds.Create(this, verb);
mFields.Create(this, verb);
}