Repository navigation
Expand file tree
/
Copy pathProgram.cs
More file actions
205 lines (170 loc) · 7.83 KB
/
Copy pathProgram.cs
File metadata and controls
205 lines (170 loc) · 7.83 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
using System;
using System.Collections.Generic;
using System.Linq;
using Cake.Common;
using Cake.Common.IO;
using Cake.Common.Tools.DotNet;
using Cake.Common.Tools.DotNet.MSBuild;
using Cake.Common.Tools.DotNet.Publish;
using Cake.Core;
using Cake.Core.IO;
using Cake.Frosting;
using Cake.Git;
using NuGet.Packaging;
namespace NetcodePatcher.Build;
public static class Program
{
public static int Main(string[] args)
{
return new CakeHost()
.UseContext<BuildContext>()
.Run(args);
}
}
public class BuildContext : FrostingContext
{
public DirectoryPath RootDirectory { get; }
public DirectoryPath NetcodeSubmoduleDirectory => RootDirectory.Combine("submodules/com.unity.netcode.gameobjects");
public DirectoryPath PatcherProjectDirectory => RootDirectory.Combine("NetcodePatcher");
public FilePath PatcherProjectFile => PatcherProjectDirectory.CombineWithFilePath("NetcodePatcher.csproj");
public DirectoryPath NetcodeRuntimeProjectDirectory => RootDirectory.Combine("Unity.Netcode.Runtime");
public FilePath NetcodeRuntimeProjectFile => NetcodeRuntimeProjectDirectory.CombineWithFilePath("Unity.Netcode.Runtime.csproj");
public Version UnityVersion { get; }
public Version UnityNetcodeVersion { get; }
public Version UnityTransportVersion { get; }
public bool UnityNetcodeNativeCollectionSupport { get; }
public DirectoryPath PatcherCommonOutputDirectory => PatcherProjectDirectory
.Combine("dist")
.Combine($"unity-v{UnityVersion}")
.Combine($"unity-transport-v{UnityTransportVersion}");
public DirectoryPath PatcherSpecificOutputDirectory => PatcherCommonOutputDirectory
.Combine($"netcode-v{UnityNetcodeVersion}")
.Combine(UnityNetcodeNativeCollectionSupport ? "with-native-collection-support" : "without-native-collection-support");
public DirectoryPath? UnityEditorDir { get; }
public BuildContext(ICakeContext context)
: base(context)
{
UnityVersion = context.Argument<Version>("unity-version", new Version(2022, 3, 9));
UnityNetcodeVersion = context.Argument<Version>("netcode-version", new Version(1, 5, 2));
UnityTransportVersion = context.Argument<Version>("transport-version", new Version(1, 0, 0));
UnityNetcodeNativeCollectionSupport = context.Argument<bool>("native-collection-support", false);
UnityEditorDir = context.Argument<DirectoryPath?>("unity-editor-dir", null);
RootDirectory = context.Environment.WorkingDirectory.GetParent();
}
public IEnumerable<string> ComputeUnityVersionConstants()
{
if (UnityVersion < new Version(2021, 1, 0))
throw new ArgumentOutOfRangeException(nameof(UnityVersion), "Unity version must be >=2020.1.0.");
var versionConstants = new LinkedList<string>();
for (int major = 2020; major < UnityVersion.Major; major++) {
for (int minor = 1; minor <= 4; minor++) {
versionConstants.AddLast(VersionOrNewerConstant(major, minor));
}
}
for (int minor = 1; minor <= UnityVersion.Minor; minor++) {
versionConstants.AddLast(VersionOrNewerConstant(UnityVersion.Major, minor));
}
versionConstants.AddRange(VersionConstants(UnityVersion.Major, UnityVersion.Minor, UnityVersion.Build));
return versionConstants;
string VersionOrNewerConstant(int major, int minor) => $"UNITY_{major}_{minor}_OR_NEWER";
IEnumerable<string> VersionConstants(int major, int minor, int build) {
if (minor < 0 && build < 0)
return [MajorConstant()];
if (build < 0)
return [MajorConstant(), MajorMinorConstant()];
return [MajorConstant(), MajorMinorConstant(), MajorMinorBuildConstant()];
string MajorConstant() => $"UNITY_{major}";
string MajorMinorConstant() => $"UNITY_{major}_{minor}";
string MajorMinorBuildConstant() => $"UNITY_{major}_{minor}_{build}";
};
}
public IEnumerable<string> ComputeUnityTransportConstants()
{
var versionConstants = new LinkedList<string>();
if (UnityTransportVersion is { Major: >= 2 }) versionConstants.AddLast("UTP_TRANSPORT_2_0_ABOVE");
if (UnityTransportVersion is { Major: >= 2, Minor: >= 1 }) versionConstants.AddLast("UTP_TRANSPORT_2_1_ABOVE");
if (UnityTransportVersion is { Major: >= 2, Minor: >= 4 }) versionConstants.AddLast("UTP_TRANSPORT_2_4_ABOVE");
return versionConstants;
}
public IEnumerable<string> ComputeUnityNetcodeNativeCollectionSupportConstants()
{
if (UnityNetcodeNativeCollectionSupport) return ["UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT"];
return [];
}
public IEnumerable<string> ComputeAllMSBuildConstants()
{
return ComputeUnityVersionConstants()
.Concat(ComputeUnityTransportConstants())
.Concat(ComputeUnityNetcodeNativeCollectionSupportConstants())
.Concat(["UNITY_EDITOR", "UNITY_INCLUDE_TESTS"]);
}
}
[TaskName("Clean")]
public sealed class CleanTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
CleanProject(context.PatcherProjectDirectory);
CleanProject(context.NetcodeRuntimeProjectDirectory);
return;
void CleanProject(DirectoryPath projectDirectory)
{
context.CleanDirectories(projectDirectory.Combine("bin").FullPath);
context.CleanDirectories(projectDirectory.Combine("obj").FullPath);
context.CleanDirectories(projectDirectory.Combine("dist").FullPath);
}
}
}
[TaskName("Checkout Netcode Release")]
public sealed class CheckoutNetcodeReleaseTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
context.GitCheckout(context.NetcodeSubmoduleDirectory, $"release/{context.UnityNetcodeVersion}");
}
}
[TaskName("Compile Patcher")]
[IsDependentOn(typeof(CleanTask))]
[IsDependentOn(typeof(CheckoutNetcodeReleaseTask))]
public sealed class CompilePatcherTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
var buildSettings = new DotNetPublishSettings {
Configuration = "Release",
OutputDirectory = context.PatcherCommonOutputDirectory,
MSBuildSettings = new() {
Properties = {
{"DefineConstants", [ string.Join("%3B", context.ComputeAllMSBuildConstants().ToArray()) ] },
},
},
};
if (context.UnityEditorDir is not null)
{
buildSettings.MSBuildSettings = buildSettings.MSBuildSettings
.WithProperty("UnityEditorDir", context.UnityEditorDir.FullPath);
}
context.DotNetPublish(context.PatcherProjectFile.FullPath, buildSettings);
context.EnsureDirectoryExists(context.PatcherSpecificOutputDirectory);
MoveFileToSpecificOutputDirectory(CommonOutputFilePath("NetcodePatcher.deps.json"));
MoveAssemblyToSpecificOutputDirectory("NetcodePatcher");
MoveAssemblyToSpecificOutputDirectory("Unity.Netcode.Runtime");
return;
void MoveAssemblyToSpecificOutputDirectory(string assemblyName)
{
MoveFileToSpecificOutputDirectory(CommonOutputFilePath($"{assemblyName}.dll"));
MoveFileToSpecificOutputDirectory(CommonOutputFilePath($"{assemblyName}.pdb"));
}
void MoveFileToSpecificOutputDirectory(FilePath file)
{
context.MoveFileToDirectory(file, context.PatcherSpecificOutputDirectory);
}
FilePath CommonOutputFilePath(string outputFileName)
{
return context.PatcherCommonOutputDirectory.CombineWithFilePath(outputFileName);
}
}
}
[TaskName("Default")]
[IsDependentOn(typeof(CompilePatcherTask))]
public class DefaultTask : FrostingTask { }