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Copy pathNetcodePatcher.csproj
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64 lines (57 loc) · 2.9 KB
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<Project Sdk="Microsoft.NET.Sdk">
<!-- Compiler switches & metadata -->
<PropertyGroup>
<OutputType>Library</OutputType>
<RootNamespace></RootNamespace>
<AssemblyName>NetcodePatcher</AssemblyName>
<TargetFramework>netstandard2.1</TargetFramework>
<DefineConstants>UNITY_2021_1_OR_NEWER; UNITY_2021_2_OR_NEWER; UNITY_2022_3_OR_NEWER; UNITY_EDITOR; UNITY_INCLUDE_TESTS</DefineConstants>
<Nullable>disable</Nullable>
<Description>Utility for patching assemblies that depend upon Unity Netcode for GameObjects</Description>
<IsPackable>false</IsPackable>
</PropertyGroup>
<!-- Development dependencies -->
<ItemGroup>
</ItemGroup>
<!-- Runtime dependencies -->
<ItemGroup>
<PackageReference Include="Mono.Cecil" Version="0.11.5"/>
<PackageReference Include="Serilog" Version="3.1.1"/>
<PackageReference Include="System.Reflection.Metadata" Version="9.0.9" />
<Reference Include="Unity.Burst">
<HintPath>$(ProjectDir)../UnityProject/Library/ScriptAssemblies/Unity.Burst.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections">
<HintPath>$(ProjectDir)../UnityProject/Library/ScriptAssemblies/Unity.Collections.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections.LowLevel.ILSupport">
<HintPath>$(ProjectDir)../UnityProject/Library/ScriptAssemblies/Unity.Collections.LowLevel.ILSupport.dll</HintPath>
</Reference>
<Reference Include="Unity.CompilationPipeline.Common">
<HintPath>$(UnityEditorDir)/Data/Managed/Unity.CompilationPipeline.Common.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>$(ProjectDir)../UnityProject/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.Networking.Transport">
<HintPath>$(ProjectDir)../UnityProject/Library/ScriptAssemblies/Unity.Networking.Transport.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>$(UnityEditorDir)/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(UnityEditorDir)/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(UnityEditorDir)/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(UnityEditorDir)/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(UnityEditorDir)/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<ProjectReference Include="$(ProjectDir)../Unity.Netcode.Runtime/Unity.Netcode.Runtime.csproj"/>
<ProjectReference Include="$(ProjectDir)../Unity.Netcode.Components/Unity.Netcode.Components.csproj"/>
</ItemGroup>
</Project>