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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.Json;
using System.Threading.Tasks;
using Cake.Common;
using Cake.Common.IO;
using Cake.Common.Tools.DotNet;
using Cake.Common.Tools.DotNet.MSBuild;
using Cake.Common.Tools.DotNet.Publish;
using Cake.Core;
using Cake.Core.IO;
using Cake.Frosting;
using Cake.Git;
using NetcodePatcher.Build.SymbolResolution;
using NuGet.Packaging;
using NuGet.Versioning;
namespace NetcodePatcher.Build;
public static class Program
{
public static int Main(string[] args)
{
return new CakeHost()
.UseContext<BuildContext>()
.Run(args);
}
}
public class BuildContext : FrostingContext
{
public DirectoryPath RootDirectory { get; }
public DirectoryPath NetcodeSubmoduleDirectory => RootDirectory.Combine("submodules/com.unity.netcode.gameobjects");
public DirectoryPath UnityProjectDirectory => RootDirectory.Combine("UnityProject");
public FilePath UnityProjectVersionFile =>
UnityProjectDirectory.CombineWithFilePath("ProjectSettings/ProjectVersion.txt");
public FilePath UnityProjectPackageManifestFile =>
UnityProjectDirectory.CombineWithFilePath("Packages/manifest.json");
public FilePath UnityProjectPackageLockFile =>
UnityProjectDirectory.CombineWithFilePath("Packages/packages-lock.json");
public DirectoryPath PatcherProjectDirectory => RootDirectory.Combine("NetcodePatcher");
public FilePath PatcherProjectFile => PatcherProjectDirectory.CombineWithFilePath("NetcodePatcher.csproj");
public DirectoryPath NetcodeRuntimeProjectDirectory => RootDirectory.Combine("Unity.Netcode.Runtime");
public FilePath[] NetcodeAsmDefFiles => [
NetcodeRuntimeProjectDirectory.CombineWithFilePath("Unity/Netcode/Runtime/com.unity.netcode.runtime.asmdef"),
NetcodeRuntimeProjectDirectory.CombineWithFilePath("Unity/Netcode/Runtime/Unity.Netcode.Runtime.asmdef"),
NetcodeRuntimeProjectDirectory.CombineWithFilePath("Unity/Netcode/Components/com.unity.netcode.components.asmdef"),
NetcodeRuntimeProjectDirectory.CombineWithFilePath("Unity/Netcode/Components/Unity.Netcode.Components.asmdef"),
];
public FilePath NetcodeRuntimeProjectFile => NetcodeRuntimeProjectDirectory.CombineWithFilePath("Unity.Netcode.Runtime.csproj");
public UnityVersion UnityVersion { get; }
public Version UnityNetcodeVersion { get; }
public Version UnityTransportVersion { get; }
public bool UnityNetcodeNativeCollectionSupport { get; }
public DirectoryPath PatcherCommonOutputDirectory => PatcherProjectDirectory
.Combine("dist")
.Combine($"unity-v{UnityVersion.Version}")
.Combine($"unity-transport-v{UnityTransportVersion}");
public DirectoryPath PatcherSpecificOutputDirectory => PatcherCommonOutputDirectory
.Combine($"netcode-v{UnityNetcodeVersion}")
.Combine(UnityNetcodeNativeCollectionSupport ? "with-native-collection-support" : "without-native-collection-support");
public string[] MSBuildConstants = null!;
public DirectoryPath? UnityEditorDir { get; }
public BuildContext(ICakeContext context)
: base(context)
{
UnityVersion = context.Argument<UnityVersion>("unity-version", UnityVersion.Parse("2022.3.9f1"));
UnityNetcodeVersion = context.Argument<Version>("netcode-version", new Version(1, 5, 2));
UnityTransportVersion = context.Argument<Version>("transport-version", new Version(1, 0, 0));
UnityNetcodeNativeCollectionSupport = context.Argument<bool>("native-collection-support", false);
UnityEditorDir = context.Argument<DirectoryPath?>("unity-editor-dir", null);
RootDirectory = context.Environment.WorkingDirectory.GetParent();
}
}
[TaskName("GatherConstants")]
public sealed class GatherConstantsTask : AsyncFrostingTask<BuildContext>
{
public IEnumerable<string> ComputeUnityVersionConstants(BuildContext ctx)
{
if (ctx.UnityVersion < UnityVersion.Parse("2020.1.0"))
throw new ArgumentOutOfRangeException(nameof(UnityVersion), "Unity version must be >=2020.1.0.");
var versionConstants = new LinkedList<string>();
for (int major = 2020; major < Math.Min(2024, ctx.UnityVersion.Major); major++) {
for (int minor = 1; minor <= 4; minor++) {
versionConstants.AddLast(VersionOrNewerConstant(major, minor));
}
}
for (int major = 6000; major < ctx.UnityVersion.Major; major++) {
for (int minor = 0; minor <= 4; minor++) {
versionConstants.AddLast(VersionOrNewerConstant(major, minor));
}
}
for (int minor = 0; minor <= ctx.UnityVersion.Minor; minor++) {
if (minor == 0 && ctx.UnityVersion.Major < 6000) continue;
versionConstants.AddLast(VersionOrNewerConstant(ctx.UnityVersion.Major, minor));
}
versionConstants.AddRange(VersionConstants(ctx.UnityVersion.Major, ctx.UnityVersion.Minor, ctx.UnityVersion.Patch));
return versionConstants;
string VersionOrNewerConstant(int major, int minor) => $"UNITY_{major}_{minor}_OR_NEWER";
IEnumerable<string> VersionConstants(int major, int minor, int patch) {
if (minor < 0 && patch < 0)
return [MajorConstant()];
if (patch < 0)
return [MajorConstant(), MajorMinorConstant()];
return [MajorConstant(), MajorMinorConstant(), MajorMinorBuildConstant()];
string MajorConstant() => $"UNITY_{major}";
string MajorMinorConstant() => $"UNITY_{major}_{minor}";
string MajorMinorBuildConstant() => $"UNITY_{major}_{minor}_{patch}";
};
}
public IEnumerable<string> ComputeUnityNetcodeNativeCollectionSupportConstants(BuildContext ctx)
{
if (ctx.UnityNetcodeNativeCollectionSupport) return ["UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT"];
return [];
}
public async Task<Dictionary<string, NuGetVersion>> ReadPackageVersions(BuildContext context)
{
await using var openLockfileStream = File.OpenRead(context.UnityProjectPackageLockFile.FullPath);
var lockFile = await JsonSerializer.DeserializeAsync<UnityPackagesLock>(openLockfileStream);
return lockFile!.Dependencies.ToDictionary(entry => entry.Key, entry => entry.Value.Version);
}
public async Task<IEnumerable<AsmDefVersionDefine>> ReadVersionDefines(BuildContext context)
{
LinkedList<AsmDefVersionDefine> versionDefines = new();
foreach (var asmDefFile in context.NetcodeAsmDefFiles) {
if (!File.Exists(asmDefFile.FullPath)) continue;
await using var openAsmDefStream = File.OpenRead(asmDefFile.FullPath);
var asmDef = await JsonSerializer.DeserializeAsync<AsmDef>(openAsmDefStream);
versionDefines.AddRange(asmDef!.VersionDefines);
}
return versionDefines;
}
public async Task<IEnumerable<string>> ResolveAsmDefConstants(BuildContext context)
{
var packageVersions = await ReadPackageVersions(context);
LinkedList<string> constants = new();
foreach (var versionDefine in await ReadVersionDefines(context)) {
if (versionDefine.ResourceIsPackage) {
if (!packageVersions.TryGetValue(versionDefine.ResourceName, out var version)) continue;
if (!versionDefine.PackageVersionRange.Satisfies(version)) continue;
constants.AddLast(versionDefine.DefineSymbol);
continue;
}
if (versionDefine.ResourceIsUnity) {
if (!versionDefine.UnityVersionRange.Satisfies(context.UnityVersion)) continue;
constants.AddLast(versionDefine.DefineSymbol);
continue;
}
}
return constants;
}
public override async Task RunAsync(BuildContext ctx)
{
var asmDefConstants = await ResolveAsmDefConstants(ctx);
ctx.MSBuildConstants = ComputeUnityVersionConstants(ctx)
.Concat(ComputeUnityNetcodeNativeCollectionSupportConstants(ctx))
.Concat(asmDefConstants)
.Concat(["UNITY_EDITOR", "UNITY_INCLUDE_TESTS"])
.ToArray();
}
}
[TaskName("Clean")]
public sealed class CleanTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
CleanProject(context.PatcherProjectDirectory);
CleanProject(context.NetcodeRuntimeProjectDirectory);
return;
void CleanProject(DirectoryPath projectDirectory)
{
context.CleanDirectories(projectDirectory.Combine("bin").FullPath);
context.CleanDirectories(projectDirectory.Combine("obj").FullPath);
context.CleanDirectories(projectDirectory.Combine("dist").FullPath);
}
}
}
[TaskName("Checkout Netcode Release")]
public sealed class CheckoutNetcodeReleaseTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
context.GitCheckout(context.NetcodeSubmoduleDirectory, $"release/{context.UnityNetcodeVersion}");
}
}
[TaskName("Compile Patcher")]
[IsDependentOn(typeof(CleanTask))]
[IsDependentOn(typeof(CheckoutNetcodeReleaseTask))]
[IsDependentOn(typeof(GatherConstantsTask))]
public sealed class CompilePatcherTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
var buildSettings = new DotNetPublishSettings {
Configuration = "Release",
OutputDirectory = context.PatcherCommonOutputDirectory,
MSBuildSettings = new() {
Properties = {
{"DefineConstants", [ string.Join("%3B", context.MSBuildConstants) ] },
},
},
};
if (context.UnityEditorDir is not null)
{
buildSettings.MSBuildSettings = buildSettings.MSBuildSettings
.WithProperty("UnityEditorDir", context.UnityEditorDir.FullPath);
}
context.DotNetPublish(context.PatcherProjectFile.FullPath, buildSettings);
context.EnsureDirectoryExists(context.PatcherSpecificOutputDirectory);
MoveFileToSpecificOutputDirectory(CommonOutputFilePath("NetcodePatcher.deps.json"));
MoveAssemblyToSpecificOutputDirectory("NetcodePatcher");
MoveAssemblyToSpecificOutputDirectory("Unity.Netcode.Runtime");
MoveAssemblyToSpecificOutputDirectory("Unity.Netcode.Components");
return;
void MoveAssemblyToSpecificOutputDirectory(string assemblyName)
{
MoveFileToSpecificOutputDirectory(CommonOutputFilePath($"{assemblyName}.dll"));
MoveFileToSpecificOutputDirectory(CommonOutputFilePath($"{assemblyName}.pdb"));
}
void MoveFileToSpecificOutputDirectory(FilePath file)
{
context.MoveFileToDirectory(file, context.PatcherSpecificOutputDirectory);
}
FilePath CommonOutputFilePath(string outputFileName)
{
return context.PatcherCommonOutputDirectory.CombineWithFilePath(outputFileName);
}
}
}
[TaskName("Default")]
[IsDependentOn(typeof(CompilePatcherTask))]
public class DefaultTask : FrostingTask { }